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Of the four characters, two are women, all are metahumans (non-human races like elf and troll), and two of the four come from a distinctly non-American background. Paging through the dossiers also showcases one of Shadowrun’s greatest strengths: diversity. It’s a novel way to point new players in the right direction and show them not only what they can do, but how and why. Better yet, each dossier examines the same hypothetical mission from that character’s point of view, supplementing the narrative explanation with the rules underpinning each event. The rest is filled up with roleplaying information, like extensive character biographies that feature significant guidance on what motivates the character, how they act professionally and privately, where they like to relax, and so forth. What’s great about these dossiers is that while they are ostensibly character sheets, the crunchy mechanical bits only take up one or two of their 8 pages. It’s a classic lineup, and one that’s accessible to players who are coming to Shadowrun from D&D or similar party-based games. These cover the main archetypes: street samurai, mage, decker, and face, which roughly correspond to fighter, mage, hacker-thief, and the charming one. Once you’re familiar with the Shadowrun world, there are four 8-page character “dossiers”. It’s a little on the thin side for veterans, but should be just about right for a new player. Trying to encapsulate 30 years of history in 4 short pages is pretty much impossible, so Catalyst has wisely focused on nailing the tone while hitting the absolute highlights of the setting. Something that’s always made Shadowrun stand out is that the game’s history has continuously evolved with each supplement and edition: events that were major plotlines several editions ago are now just historical footnotes from years gone by. This is a crash course to the overall setting of Shadowrun, and it’s perfectly serviceable in that role. The first thing to read, following the basic instructions, is the 4-page “Instant Guide to the Sixth World”. Frankly, it’s a pretty good idea: this game is an evolution of 30 years’ worth of history, and trying to orient yourself around the setting and the rules without any guidance could end up being quite difficult. There’s so much stuff packed in here that it legitimately needed an instruction sheet to point newcomers towards the most important pieces. The Shadowrun franchise has always held to the adage that more is better, and that ethos is obvious when considering the contents of this box. Is it the real deal or a corporate set-up? Let’s find out!
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While the full rulebook won’t be released for a few months, Catalyst is releasing a Beginner Box this week that should hold everything a new player needs to start their life in the shadows.
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If this sounds like fun to you – and it should – you’ll likely be wondering how to get started. In addition to being the sixth edition of the game, the Sixth World is the term used to describe the Shadowrun setting, an era in which magic has returned to the world, humanity has evolved to include multiple fantastic races such as elves and trolls, and technology is so far beyond our modern day standards that firing a gun with your mind is nothing special.

This year, Catalyst Game Labs is releasing a new edition: Shadowrun Sixth World. First published in 1989, it’s become the gold standard for the genre, overshadowing even the aptly-named Cyberpunk franchise. Set in a near-future “cyberpunk” version of our world, Shadowrun puts its players in the shoes of shadowy criminals squaring off against seemingly omnipotent corporations, using technology and magic to chip away at – or reinforce – the systems that trap most people in a dependent cycle of poverty and complacency.

If you’ve never heard of Shadowrun before, you’re missing out on one of the most iconic roleplaying games of all time.
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Note: Meeple Mountain received a PDF copy of the contents of this box for review purposes, but the opinions herein are our own. SPELLS / PREPARATIONS RITUALS / COMPLEX FORMSThis box promises to give you everything you need to run the shadows in the Sixth World, but does it deliver? Find out in our First Impressions analysis!

Permission given to copy for personal use. Shadowrun is a registered trademark of The Topps Company, Inc., in the United States and/or other countries. 6 Characters have 8 + (Body ÷ 2, round up) boxes on the physical damage track black out extra boxes.įake IDs / Related Lifestyles / Funds / Licenses 4 Characters have 8 + (Will ÷ 2, round up) boxes on the stun damage track black out extra boxes.įor every 3 boxes of damage on any one damage track, the character takes a –1 Dice Pool modifier on tests these modifiers are cumulative within and across damage tracks.
